How to use the guides
New Department of Energy players should read the Plant Maintenance shift before any control-room guide. Raiders and security can start with the team and gun guide, then come back to the stall section so a hot reactor is not left behind after a raid.
Which [ZOMBIES] Naramo Nuclear Plant guides are published?
First shift on Plant Maintenance
Start on Plant Maintenance, repair the systems that keep the reactor alive, and reach the 8,000 XP logistics unlock.
Ignite the reactor and sync the turbines
Authorize ignition, heat the core to about 1,420 K with rods at 55 percent, and synchronize both turbines at 3.61 flow.
SCRAM, stalls, and control-room emergencies
Cool a 3,120 K core with rods, all four relief valves, and SCRAM, or stall at 323 K before a raid takes the control room.
Complete power orders and pick a grid
Enable power orders, hold excess inside the printed margin, and pick external grid at 1,420 K unless the transformers are down.
Deliver fuel and run the refueler crane
Haul fresh assemblies in the M41 DOE Nuclear, park with J under the crane, and swap rods before fuel falls through 75 percent.
Defense teams, raiders, and published gun stats
See how Plant Security, Ground Service, and the West Noobian Assault Force unlock, and which guns those teams actually receive.
Nightfall quests and the October event notice
Nightfall asks you to clear eight zombie types, finish seven event quests for the Night Fall badge, and haul waste to the Port.
Keybinds for infantry, vehicles, and rods
Foot, gun, vehicle, and control-rod keys, including J to park a truck and the Z versus X radio notes.
XP unlocks from maintenance to director
The Department of Energy unlock chain, the big defense grinds, and the XP sources that are actually printed.
![[ZOMBIES] Naramo Nuclear Plant Guides Hub](/media/optimized/63bfe122aa382b406bd89668-768.webp)