What is in this [ZOMBIES] Naramo Nuclear Plant database?
18 entriesClassesDepartment of Energy, plant defense, and hostile teams with the XP or Robux each one asks for.8 entriesEquipmentPublished firearm stats and the teams that can equip them.6 entriesMachinesControl rods, feedwater, coolant, turbines, relief valves, and the grids that power them.5 entriesMap & RoutesPlaces a shift actually sends you: control room, reactor hall, factory road, transformers, and the Port.1 entriesBadgesThe Night Fall badge is the event badge with a printed requirement. A full badge catalog was not published.
Classes
ClassesPlant MaintenanceFree repair job and the start of the civilian career.ClassesLogistical OperationsSupply drivers who keep the core and the cafeteria stocked.ClassesReactor OperationsControl-room operators who keep the core in band and hit power orders.ClassesShift ManagerSingle-seat supervisor required for startup and power orders.ClassesCorporateAdministration team between Shift Manager and Plant Director.ClassesPlant DirectorOne director per server, with lockdowns, cameras, and policy votes.ClassesPlant Operations ChiefMaintenance executive who marks the system that should be fixed first.ClassesPlant SecurityFree SECFOR-style guards at the doors and inside the plant.
Equipment
EquipmentBR-18A2Fast mid-range rifle locked to FRR and BFO.EquipmentC-16 GPMG100-round gun for holding a door or shooting light vehicles.EquipmentDA-21Close-range sidearm that dumps a 16-round magazine quickly.EquipmentD-23 STARDefense rifle parallel to the BR-18A2.EquipmentFalkenkreuzSlow pump shotgun for vents, stairs, and reactor doors.EquipmentT-29 SpringboltHigh headshot bolt rifle with a 6-round magazine.EquipmentM80 AMRBFO anti-materiel rifle. Stand still to shoot.EquipmentDX-21Backup pistol with infinite reserve and no headshot multiplier in the table.
Machines
MachinesControl rodsPrimary temperature control. 55 percent is the normal hold.MachinesFeedwaterDo not close this valve to heat the core.MachinesCoolantPumps stay on. The valve is the temporary heat-up control.MachinesTurbinesSync at 3.61 flow, then use the valve for power orders.MachinesRelief valvesInstant 75 K drops. All four at once is the emergency use.MachinesGrids and transformersWhere the plant's electricity comes from, and the first thing raiders break.
Map & Routes
Map & RoutesControl roomWhere ignition, sync, orders, and SCRAM all happen.Map & RoutesReactor hallCrane bay where fresh fuel goes into the core.Map & RoutesFactory fuel roadDepot to factory to reactor hall.Map & RoutesExternal transformersThe part of the external grid that raiders can shoot.Map & RoutesPort waste dropEnd-of-shift waste road used by the zombie event.
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