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70 pages in this wiki.

  1. Codes177625,000 XP
  2. Codes30K2x Exp boost. Duration is not stated on the lists that agree.
  3. Codes22K20,000 EXP. June 2026 and 1 October 2026 pages called this expired. Both categorized lists dated 2 November 2026 put it back in the working group.
  4. Codes[ZOMBIES] Naramo Nuclear Plant how to redeem codesRedeem checklist after a patch.
  5. Codes[ZOMBIES] Naramo Nuclear Plant expired codesRetired strings and fake-list warnings.
  6. Wiki[ZOMBIES] Naramo Nuclear Plant playersRoster hub.
  7. Pages[ZOMBIES] Naramo Nuclear Plant updatesPatch notes and listing-checked changes.
  8. Pages[ZOMBIES] Naramo Nuclear Plant scriptsRisk notes for community automation. No downloads.
  9. Pages[ZOMBIES] Naramo Nuclear Plant official linksGame page, group, and Discord via Roblox Social.
  10. Rankings[ZOMBIES] Naramo Nuclear Plant tier listEditorial S through D boards.
  11. GuidesFirst shift on Plant MaintenanceStart on Plant Maintenance, repair the systems that keep the reactor alive, and reach the 8,000 XP logistics unlock.
  12. GuidesIgnite the reactor and sync the turbinesAuthorize ignition, heat the core to about 1,420 K with rods at 55 percent, and synchronize both turbines at 3.61 flow.
  13. GuidesSCRAM, stalls, and control-room emergenciesCool a 3,120 K core with rods, all four relief valves, and SCRAM, or stall at 323 K before a raid takes the control room.
  14. GuidesComplete power orders and pick a gridEnable power orders, hold excess inside the printed margin, and pick external grid at 1,420 K unless the transformers are down.
  15. GuidesDeliver fuel and run the refueler craneHaul fresh assemblies in the M41 DOE Nuclear, park with J under the crane, and swap rods before fuel falls through 75 percent.
  16. GuidesDefense teams, raiders, and published gun statsSee how Plant Security, Ground Service, and the West Noobian Assault Force unlock, and which guns those teams actually receive.
  17. GuidesNightfall quests and the October event noticeNightfall asks you to clear eight zombie types, finish seven event quests for the Night Fall badge, and haul waste to the Port.
  18. GuidesKeybinds for infantry, vehicles, and rodsFoot, gun, vehicle, and control-rod keys, including J to park a truck and the Z versus X radio notes.
  19. GuidesXP unlocks from maintenance to directorThe Department of Energy unlock chain, the big defense grinds, and the XP sources that are actually printed.
  20. WikiPlant MaintenanceFree repair job and the start of the civilian career.
  21. WikiLogistical OperationsSupply drivers who keep the core and the cafeteria stocked.
  22. WikiReactor OperationsControl-room operators who keep the core in band and hit power orders.
  23. WikiShift ManagerSingle-seat supervisor required for startup and power orders.
  24. WikiCorporateAdministration team between Shift Manager and Plant Director.
  25. WikiPlant DirectorOne director per server, with lockdowns, cameras, and policy votes.
  26. WikiPlant Operations ChiefMaintenance executive who marks the system that should be fixed first.
  27. WikiPlant SecurityFree SECFOR-style guards at the doors and inside the plant.
  28. WikiTactical Response TeamElite interior team tied to the Plant Director.
  29. WikiGround Service PersonnelExterior army and the prerequisite for most advanced defense teams.
  30. WikiGround Service Field MedicsHealing branch of Ground Service.
  31. WikiLocal Military PoliceArrest team and a Special Operations prerequisite.
  32. WikiSpecial Operations CommandLong-grind or 2,200 Robux special forces team.
  33. WikiArmored Cavalry RegimentPaid armor team that only opens when enough raiders are present.
  34. WikiWest Noobian Assault ForceDefault raiders. Lower weapon XP than defense, higher vehicle XP.
  35. WikiFederal Maritime Defense ForcePaid amphibious raider team.
  36. WikiFederal Ranger RegimentPaid raiders who do not show on camera scans.
  37. WikiBloxian Foreign OversightMost expensive raider team, gated by defender population.
  38. WikiBR-18A2Fast mid-range rifle locked to FRR and BFO.
  39. WikiC-16 GPMG100-round gun for holding a door or shooting light vehicles.
  40. WikiDA-21Close-range sidearm that dumps a 16-round magazine quickly.
  41. WikiD-23 STARDefense rifle parallel to the BR-18A2.
  42. WikiFalkenkreuzSlow pump shotgun for vents, stairs, and reactor doors.
  43. WikiT-29 SpringboltHigh headshot bolt rifle with a 6-round magazine.
  44. WikiM80 AMRBFO anti-materiel rifle. Stand still to shoot.
  45. WikiDX-21Backup pistol with infinite reserve and no headshot multiplier in the table.
  46. WikiControl rodsPrimary temperature control. 55 percent is the normal hold.
  47. WikiFeedwaterDo not close this valve to heat the core.
  48. WikiCoolantPumps stay on. The valve is the temporary heat-up control.
  49. WikiTurbinesSync at 3.61 flow, then use the valve for power orders.
  50. WikiRelief valvesInstant 75 K drops. All four at once is the emergency use.
  51. WikiGrids and transformersWhere the plant's electricity comes from, and the first thing raiders break.
  52. WikiControl roomWhere ignition, sync, orders, and SCRAM all happen.
  53. WikiReactor hallCrane bay where fresh fuel goes into the core.
  54. WikiFactory fuel roadDepot to factory to reactor hall.
  55. WikiExternal transformersThe part of the external grid that raiders can shoot.
  56. WikiPort waste dropEnd-of-shift waste road used by the zombie event.
  57. WikiNight FallEvent badge for seven Nightfall quests.
  58. PagesHome
  59. GuidesGuidesRead in this order: first repair shift, fuel delivery, reactor startup, power orders, then emergencies. Combat and Nightfall are separate jobs.
  60. GuidesBeginner GuideThe shortest path into the plant: repair, deliver fuel, then learn the control room with a Shift Manager.
  61. WikiWikiTeams, weapons, reactor systems, routes, the Nightfall badge, and the current event.
  62. WikiClassesDepartment of Energy, plant defense, and hostile teams with the XP or Robux each one asks for.
  63. WikiEquipmentPublished firearm stats and the teams that can equip them.
  64. WikiMachinesControl rods, feedwater, coolant, turbines, relief valves, and the grids that power them.
  65. WikiMap & RoutesPlaces a shift actually sends you: control room, reactor hall, factory road, transformers, and the Port.
  66. WikiBadgesThe Night Fall badge is the event badge with a printed requirement. A full badge catalog was not published.
  67. WikiEventsThe 30 October 2026 zombie event and the 2NIA teams named in that notice.
  68. CodesCodesStrings that two 2 November 2026 lists agree on, plus older codes those lists call expired. Disputed strings are explained on this page and are not marked live.
  69. VideosVideo GuidesCommunity walkthroughs for Plant Maintenance, logistics, reactor ignition, and a full reactor-operations pass. Panel numbers in older videos can differ from the written 1,420 K procedure.
  70. PagesPlayFocused Play player page with practical routes, resources, and decisions for the selected game.

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